Where ambitious young professionals connect and grow

Jen Grier
Taylors, SC
Media/Entertainment
Fans (7)
Groups (15)

Already a member?

Click here to login

Welcome to Brazen Careerist!

Jen Grier is using Brazen Careerist to share ideas. Join now to become a member and start networking with Jen Grier and other professionals just like you. Learn more.


Top Ideas

  • 1
    Nonviolent games can be fantastic. Let's make more of them together!

    100 weeks ago

  •  
    2
    In Video Games: Sound design must support gameplay (interactivity or ambiance). Otherwise, why have it?

    100 weeks ago

View All Top Ideas

About Me

I am a recent graduate with a Masters of Music from the Music Technology program at NYU: Steinhardt.

You can also hire me on oDesk: http://www.odesk.com/users/~~8d2ceaf1ec989f2e

Work History

  • Self
  • Freelance Sound Designer / Game Designer / Game Research
  • January 2007 to Present
  • . Creating music and designing sound effects for a children's MMO (to be released this year)
    . Extensive hands-on experience with working with an SVN repository, Jira for issue tracking, and Confluence
    for internal dialog and documentation

  • SMERC
  • Assistant Producer / Sound Designer / Game Designer
  • May 2008 to January 2009
  • · Assisted with production of all major titles (listed below)
    · Designed levels and full games to present to clients
    · Created the first professional sound design documents for the company, which are still in use on every major project from it's game design inception
    · Began as an intern, playtesting current projects and noting design flaws in addition to extensive bug testing

    Game / Level Design Credits Include:
    · Nickelodeon's Avatar: Path of Zuko for PC
    · Neopets' Petpet Park
    · Comedy Central's Touchdown Chowdown
    · Nickelodeon's NFL Rumblin' Stumblin' Sidewalk Sprint

Education

  • New York University: Steinhardt
  • Masters of Music, Music Technology
  • 2007 - 2009
  • · Constructed two separate generative, real-time interactive soundtrack engines in Java working with a Flash-based game for my thesis, “Exploring Interactive Video Game Soundtrack Design in JMSL and JSyn.” Both games from this project can be played online at JenGrier.com
    · Wrote “Genre-Specific Methodologies for Gameplay-Influenced Soundtracks” for the Audio Engineering Society, which was presented at the Audio for Games AES Conference at the Royal Academy of Engineering in London, UK in early February and published through AES
    · Studied video game audio, software synthesis, audio engine creation, digital audio processing, digital signal theory, interactive sound design, composition, and electronic performance while attending NYU through intensive courses in these topics
    · Currently programs and designs with ActionScript 3, Java, Max/MSP, SONAR, Sound Forge, KYMA, MatLab, Sibelius, and a variety of other professional music software and virtual instruments

  • Moravian College
  • Bachelors of Music, Music Composition, Jazz Saxophone Performance
  • 2003 - 2007
  • . Completed an undergraduate thesis, or Honor's Project, in reviving ancient Greek music theory for modern performance, entitled “ANNAGENISI: Recreating a Forgotten Sound”, complete with a composed series of works by the author invoking the storytelling, dance, and sounds of ancient Greece
    . Graduated “Summa Cum Laude with Honors” for 3.8 GPA and a completed Honor's Project
    . Spearheaded new performances with interactive technology, such as live performance feedback for solo saxophonist in the piece Chronophonic (2005) or electronic accompaniment for jazz quartet in r e s o p h o n i c (2007)
    . Jazz chart compositions include The Way You Fall (2007) and What's Left of Us (2007)
    . Arrangements include game music arrangements and jazz arrangements, such as 8-Handed Bird (2006), a splattering of Charlie Parker licks reanimated into a new saxophone quartet piece

Interests
Professional networking, baking bread, my two cats
Goals
  1. Increasing my sound library
  2. Learning how to cook fish
  3. Making more games with Game Maker
  4. Making more Flash games
  5. Saving up for a Wii! ;D
Specialties
Sound Design, Interactive Design, Video Games, and sometimes thinking outside the box/bag/circle/square/what have you.

Groups (15)

Creatively Inspired.jpg
sheet-music.jpg
blue-m.png

Fans (7)

Sarah Peck
Neeraj Bhushan
Erica Basnicki
Christopher Browning
Kathrin P. Ivanovic
Rachel Vincent
Ryan Paugh

Following (3)

Christopher Browning
Kathrin P. Ivanovic
Erica Basnicki