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My background includes work on virtually every mainstream genre, along with a considerable amount of original experimental work.
I cofounded and managed (2 years) the Game Creation Society while at Carnegie Mellon, a club of student developers that internally crafted and published an average of 7 videogames per semester for the past 3 years.
The most successful of my independent game projects (Battleship 88) receives 3,000-7,000 downloads monthly worldwide.
For seven months between 2007-08, I made an experimental web game every day.
I have given 1:1 lessons to beginners in game development that resulted in at least one award-winning game, and dozens of lectures around various topics relating to the game industry.
My long term goals include contributing to the systematization of videogame design into a more teachable discipline, and promoting videogame development as an art and creative hobby.
Specialties
Game design, AS3, electronic prototyping, tool development, C/C++ programming, Objective-C (iPhone), Unreal 3 tools, communication design (Visio, PPT, interfaces), project management, websites (CSS/PHP), community management, and recruitment.
I give lessons in videogame creation, and help other beginning videogame developers build portfolios.
I also have applied experience in audio, input hardware design, 2D/3D artwork, reverse engineering, animation, manuals, marketing, and playtesting.
Technical Game Designer on Medal of Honor Airborne (8 months) and Boom Blox (3 months). Split across three summers - I was an intern for Sumer 2005 and Summer 2006.
Additional study in Cognitive Psychology/Neuroscience and Interface Design