Charles Butler is using Brazen Careerist to share ideas. Join now to become a member and start networking with Charles Butler and other professionals just like you. Learn more.
Nicole Leffel
I'm a current Junior at NYU, and I'm really interested in getting into the game industry through a summer internship. The problem I've finding is that there aren't many big game studios -- which are more likely to have established internship programs -- located in NYC.
Does anyone have any tips? I'd gladly put in some work at a start-up or a smaller company. Even when I've found companies, it's often a challenge to get the appropriate contact info.
Charles Butler: Another option, though possibly not as high-profile as you would prefer, would be to offer up your services for free to some very small, indie ...MoreAnother option, though possibly not as high-profile as you would prefer, would be to offer up your services for free to some very small, indie companies that might not mind you working remotely. I would imagine the best source for these contacts would be relevant forums such as TIGSource and FlashGameLicense 119 weeks ago
I know what you mean about "going where the jobs are," and it's definitely something that has been in the back of my mind since ...MoreThanks Charles!
I know what you mean about "going where the jobs are," and it's definitely something that has been in the back of my mind since I started becoming more serious about entering the games industry. However, since I won't be able to move for a while (still got another semester/year of college to take care of), I figured someplace small in NYC wouldn't be a bad start. I will definitely check out those forums/that link! 119 weeks ago
Video Games And Participatory Culture http://bit.ly/5DvLMP includes POV from Henry Jenkins @ USC Annenberg - Interesting
: I agree that user generated content is creative and rewarding. I posted this because I'm interested in the critique of user generated content. I ...MoreI agree that user generated content is creative and rewarding. I posted this because I'm interested in the critique of user generated content. I tend to appreciate the ability of computers (and in this case, video games) to carry and create culture. It seems that some argue for a utopia where individuals have the autonomy to design tools individually. I tend to disagree as this view often seems to ignore sociality as facilitated by computers as an important part of culture production. 126 weeks ago
:
I also feel as if this view often ignores the capabilities of a less technical populace. Being creative enough to generate truly novel content ...More
I also feel as if this view often ignores the capabilities of a less technical populace. Being creative enough to generate truly novel content requires both creative and technical mastery that many my not possess. I'm excited that individuals are finally given the opportunity to become anything more than passive consumers of the media they interact with. Moreover, I respect the viewpoints of those who worry about how content generators are rewarded, even if I disagree. 126 weeks ago
Destinie Carbone
Anyone have any ideas how to crack into getting a job doing video game artwork? ;D
Charles Butler: If nothing else, viewing other people's work on places like cg talk can give you an idea of the quality bar that you'll want to hit. You'll want ...MoreIf nothing else, viewing other people's work on places like cg talk can give you an idea of the quality bar that you'll want to hit. You'll want to get as close as you can to the quality of people already working in the position you want if you really want a good chance. Also, since other places aren't helping, a bit of feedback on your portfolio site for whatever it's worth (not an artist, grains of salt and such).
(continued since 500 characters is not very many characters) 131 weeks ago
Charles Butler: It seems like your nav icons take up an inordinate amount of space, and the displaying of the thumbs seems a bit strange because one group doesn't ...MoreIt seems like your nav icons take up an inordinate amount of space, and the displaying of the thumbs seems a bit strange because one group doesn't go away when you click a different nav heading and there's nothing breaking them up. Also, your thumbnails seem quite small. I would maybe have your best few pieces loaded by default, maybe not big enough to require scrolling, but in much bigger thumbs. 131 weeks ago