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"But it's really important to hit our date," I argue to Photis, the other developer at Brazen, the company I work for.
We are running way behind on our website re-launch schedule and must decide if a week is sufficient time to catch up. Photis thinks we should push the date back to allow for ample testing, while I'm ready to cut corners and work whatever overtime is necessary to meet our original plan.
The rest of the team is stuck in the middle, but I can tell they really want to hit our date. At Brazen, we always hit our dates.
I look around the room. We're all stuffed into Photis' tiny, windowless office, complete with a futon he bought so he would have a place to take naps during the day. Dan, the recent college graduate, wears the stress of the upcoming week in his facial expression. Ryan Paugh is slouched comfortably in the middle, seemingly without a care in the world. He's our go-with-the-flow guy. And Ryan Healy watches Photis and me go back and forth as if we're having a verbal ping pong match; he's listening intensely, weighing our points quickly against his own, formulating his decision.
For a moment, I forget we're not executives with thirty years of experience each - but rather in our early-to-mid twenties, practically deciding the fate of the company in a 10 minute impromptu meeting.
But that's the thing about working at Brazen as a twentysomething – there's often no "adult supervision," and decisions must be made quickly and on-the-fly. Everyone has a chance for input; and likewise, everyone is responsible for the final consensus.
Five minutes later, we decide to stick with the original plan and launch on time, sealing our fate for a hellish upcoming week.
Over the next seven days, we find problem after problem. Our feeds don't work, our site isn't styled, and we are losing profiles and posts left and right. As we near our deadline, lack of sleep and constant stress plague each of us as we rush to put the pieces in place for the re-launch.
But if things get too stressful, there's always a trip to the golf course. The one Photis and Dan set up in our office hallways, that is. And by the end of our launch weekend, Ryan Paugh has memorized the curvature of every inch of floor in our building.
Then, every once in awhile, someone gets frustrated for a minute and says something sarcastic or rude to someone else, before quickly regaining their patience. No apologies are necessary though: the rest of us resist the temptation to rise because we understand where it's coming from. Plus we don't have time for any distractions, especially drama-filled, 'Hills'-worthy arguments. Unless they involve golf clubs.
Finally, we launch. At 5am on Monday morning. Dan is snoring on the futon and Ryan Paugh is nearly falling out of his desk chair from exhaustion. Photis is rocking out on air guitar and Ryan Healy is trying to capture the whole experience on video.
Despite our efforts, we still launched with a lot of problems. Problems that we spend the next week fixing, nonetheless; but we're proud that we accomplished something together.
I'll never be sure we made the right decision - Photis would probably say no, but he hasn't yet said "I told you so." Because really, we succeed as a team and fail as a team at Brazen - and the thing that matters the most is not that we made the right decision, but that, despite our age, we had the opportunity to make it and learn from it.

Great post! I miss your writing. It's always fun to get an inside look at the company too. Deadlines are important! ;)

I think for the next re-launch we should upgrade the golf course. A few moguls, maybe sand traps ... what do you think?